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Why I Started Bringing My iPhone Apps to Android

  • Writer: App With Flow
    App With Flow
  • Jun 10
  • 2 min read

Updated: Jun 13

For years, I was an Apple-only indie developer.


Not because I had anything against Android. It was simply where I started, where I learned, and where I spent most of my time. One app became two. Two became five. Then ten. Before I knew it, I had built a portfolio entirely around the Apple ecosystem.


The strange thing about being an indie developer is that you can spend years building products while still feeling like you're operating in a small corner of the world. Your apps exist. People download them. Some even pay for them. But if your apps only live on one platform, you're automatically limiting the number of people who can discover them.

That realisation took me a long time.


As I've continued building from near Barcelona, I've become increasingly focused on the US market. Not because I live there, and not because I understand it perfectly, but because the numbers have consistently pointed in the same direction. Historically, users in the United States have been far more willing to pay for software than users in many other markets. For a small independent developer, that difference matters.


A few extra purchases can be the difference between abandoning a project and continuing to improve it.


That's one of the reasons I recently started bringing more of my apps to Android. If someone in California, Texas, Florida, or New York discovers one of my apps, I don't want the answer to be, "Sorry, iPhone only."


I want the app to be available.




Tear-Off Poster Maker

One of the latest examples is Tear-Off Poster Maker, which is now available on both major mobile platforms. The idea itself is almost absurdly simple: creating old-school tear-off posters directly from a phone. The kind of thing many people would probably try to make in Word, Excel, or a design tool.


And that's exactly why I like it.


Simple ideas are often overlooked because they seem too obvious. Yet people still need them.


The longer I build apps, the less interested I become in chasing the next social network or billion-dollar startup fantasy. I'm more interested in creating practical tools that solve small problems for real people. Sometimes those tools generate meaningful revenue. Sometimes they don't. But each release teaches me something new about distribution, positioning, pricing, and user behaviour.


The journey from one platform to two is teaching me those lessons all over again.


I don't know which app will eventually become the breakout success. I can't predict that. What I can do is keep shipping, keep learning, and keep making sure my products are available wherever potential users are looking for them.


That's the game now.


Not chasing hype.


Just building, releasing, and slowly expanding the reach of everything I've already created.


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